Tag: audio drama

Rubido | Vale Four | S4E14 | GE41

Rubido | Vale Four | S4E14 | GE41

Everyone gets exactly what they deserve.

In Snarecraft, hubris is a lot more than an allusion. It’s a game mechanic.

We open with the wolfgirls choosing to run on their exercise wheels – really everyone in the game is doing the same thing. Team Alchemy is still inside the Panoptic Library. Z observes it directly as he uses the clicker to keep Team Leash ready for the hunt. Gia has fully settled into her concubinded role, and she’s chasing treatstick.

Team Flowers watches from their own vantage point. They’re in the second secret library, which lets them see absolutely all of the action. They can’t look away.

They especially can’t look away from the forest scene with Team Thorns. Queen Tessa‘s been hacking through vines and bullying her thralls. Both the vines and thralls might have learned to adapt. Everything cut down in this forest grows back much, much stronger.


State Of The Dream

S5 has both a title – “After After” – and a thematic emphasis. It’s gravitating to posthuman monster romance. The writing process has begun, so season five should launch directly from season four, with only a week or two hiatus. Serial continuity will be maintained!

Auditions are open now.  


Cast & Crew

Cast

Talithara as Leandra (A) | Bun Li as Meg Aerin (A) | Valentina Vallay as Gia (L) | Neural Nets And Pretty Patterns as Z (L) | Panda Moanium as Celeste (L) | Princess Ella as Porsche (F) | Echo Doll as Elle (F) | Swirls and Twirls as Iris Vale (N) | Syndi Rella as Hespa (H) | Ring of Kees as Tessa (T) | Bliss Blank as June (T) | Lux Peralta as Laura (T) | Dizzy Dollie as Naia (H)


Rubido is the fourteenth episode of Season 4 of Deep Dream State, a desire horror and monster romance audio drama by Neural Nets and Pretty Patterns. It is part of Season 4: Vale Four, Snarecraft Cycle.


Listen & Explore


Human Made Art

The poster image for this arc is from Sunrise Forever on Pixabay, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. Deep Dream State uses human art at every stage of the creative supply chain.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional. All performances are works of fiction and take place within a consensual creative context. ISNI 0000 0005 2877 6254

Quintessence | Vale Four | S4E12 | GE39

Quintessence | Vale Four | S4E12 | GE39

We see you scrying.

The Deep Dream State‘s built for some fast lane changes. Whatever it’s got for handling is on display here; each scene’s drastically different.

It’s all unified by the game. An augmented reality game for commercial deployment’s being used to hunt down the game designers. That’s dark. Every scene blends that darkness with high fantasy elements, but the mixes come out much different. That – and some love for live play podcasts – is why there’s a die roll in each scene transition.

It opens comic. The Muppettes, observers who always watch the action, put on their sorceress robes and get to incanting. Even though it’s funny, there are some real secrets uncovered here, including the real origin of the name Meridian A.

It gets dark. When Z sees the Muppettes scrying, he puts his hunting team of wolfgirls through the paces. Prior subjects Gia (played by Valentina Vallay), Celeste, and Clara have found a new place at Vale Four. The writer isn’t barely disguising anything here. The Muppettes are horrified; Z clearly delights in freaking out the audience – listeners included. (The Deep Dream State is NSFW thinkykinky material. This scene should be flagged as high spice level.)

It shifts to unsettling. Team Flowers and Team Alchemy navigate their way through Hespa’s map. They find their way through raging floodwaters, their own unspoken desires, and the medieval origins of the worst sports podcast of any epoch.

They arrive soaked and breathless to a secret they were told didn’t exist.


Cast & Crew

Cast

  • Astoria : Dakota Dream
    Leads the Muppettes’ ritual, uncovers the force behind Meridian A, discovers that the thing she is watching can watch back.
  • Hilton : Tickled Panda
    The nervous novice whose questions keep the ritual grounded until one word opens Team Leash.
  • Tessa : Ring of Kees
    The queen of Team Thorns,  discipline dressed in finery.
  • Laura : Lux Peralta
    Returns as part of the hunting party Astoria watches moving through Snarecraft.
  • Z : Neural Nets and Pretty Patterns
    Catches the Muppettes scrying, turns the gaze back on them, and trains his wolfgirls to hunt by scent.
  • June : Bliss Blank
    Part of the  hunt Astoria observes as the teams move through Hespa’s map.
  • Porsche : Princess Ella
    Trusts Elle’s route, accidentally summons Midstream, and reaches the marker for a library that shouldn’t exist.
  • Elle : Echo Doll
    Follows what she believes is Hespa’s pattern, gets stranded in the river, and accepts a deeply dubious rescue.
  • Meg : Bun Li
    Reads traps as systems and Leandra as badly, then confronts a map that refuses to stay legible.
  • Leandra : Talithara
    Knows the route behind the waterfall, remembers the Puzzlers, and reveals that the hidden library leads back through Deep Ward.
  • Clara : Vixen Clouds
    The newest member of Team Leash. Hides under a blanket, remembers FaceTrace, and learns that pretending not to be seen is not the same as hiding.
  • Gia : Valentina Vallay
    Breaks treatstick protocol, accepts correction, and is recruited to hunt by scent.
  • Celeste : Panda Moanium
    Performs tricks for Clara without permission, loses Trixie time, and joins Team Leash’s hunt.
  • Cael : Jericho Caine
    Returns as Caellum, a medieval Midstream merchant selling ball lore, guild membership, and suspicious raft transport.
  • Mudrick : Violently Passionate
    Caellum’s eager shield-mate, fascinated by every kind of ball and fully committed to the worst sports podcast of any epoch.
  • Hespa : Syndi Rella
    The absent architect whose recycled maps, hidden routes, and secret library guide every team toward something they were told did not exist.
  • Naia : Dizzy Dollie
    Part of the wider hunting party Astoria’s ritual observes across Snarecraft.

Quintessence is the twelfth episode of Season 4 of Deep Dream State, a desire horror audio drama by Neural Nets and Pretty Patterns. It is part of Season 4: Vale Four, Snarecraft Cycle.


Listen & Explore


Human Made Art

The poster image for this arc is from Sunrise Forever on Pixabay, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. Deep Dream State uses human art at every stage of the creative supply chain.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional. All performances are works of fiction and take place within a consensual creative context. ISNI 0000 0005 2877 6254

Luna | Vale Four | S4E11 | GE38

Luna | Vale Four | S4E11 | GE38

Our knives are drawn.

Tessa says we all make choices. Vale Four has built the genre defining choice game.

Snarecraft’s the ultimate Assistive Reality Game. It’s made to hunt people.

Hespa and Blake have fled the island. They’re going to testify. The forces of Neuroplex are going to pursue them with the most vicious hunters they can find – an army of gamers.

It’s more than just a hunt IN the game though. The game architecture helps track the quarry, because they’re looking for the coder. Hespa made the game, and now they hope it unmakes her.

The advance parties divide into three teams. Each one’s a different approach. Team Thorns is led by Queen Tessa. They’re the path of absolute brutality. Team Alchemy’s the path of calculation and foresight. (All the titles in the Snarecraft Cycle are from alchemy.) Team Flower’s all randomness and vibes.

The listeners will find out which pack hunts best. The path and stakes are as high as possible.

It’s not a game anymore.


Cast & Crew

Cast

    • Tessa: Ring of Kees
      Queen of the hunt. Rules through cruelty and calls it discipline. 
    • Z: Neural Nets and Pretty Patterns
      Sets the hunt in motion and explains the rules of Snarecraft. Matter-of-fact about the cruelty underneath the game.
    • Iris: Swirls and Twirls
      Convinced the maze hides a centerpiece only she can find. Haughty, dismissed, still certain she’s right.
    • June: Bliss Blank
      Careful and cowed and quietly the one whose plan actually gets the party through the brambles.
    • Meg: Bun Li
      Analytical to a fault. Treats a living, watching maze like a dataset.
    • Elle: Echo Doll
      Playing vapid just enough to get close to Porsche. Sharper than she lets on, and closer to Hespa than she admits.
    • Naia: Dizzy Dollie
      Appears in the eastern woods as a whispering forest spirit.
    • Hespa: Syndi Rella
      The fugitive the whole hunt is built to find  from inside the game she built.
    • Gia: Valentina Vallay
    • Laura: Lux Peralta
      New to the hunt and to this world. Nervous, naive, worn down scene by scene until she stops resisting.
    • Leandra: Talithara
      A video game addict who recognizes Snarecraft’s maze and remembers it better than she wants to.
    • Porsche: Princess Ella
      Vapid, lovable. A GluckGluck and Spotlight girl fangirling over Elle, guided across the stream without knowing why it matters.

Luna is the eleventh episode of Season 4 of Deep Dream State, a desire horror audio drama by Neural Nets and Pretty Patterns. It is part of Season 4: Vale Four, Snarecraft Cycle.


Listen & Explore


Human Made Art

The poster image for this arc is from Sunrise Forever on Pixabay, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. Deep Dream State uses human art at every stage of the creative supply chain.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional. All performances are works of fiction and take place within a consensual creative context. ISNI 0000 0005 2877 6254

Bullseye | Vale Four | S4E10 | GE37

Bullseye | Vale Four | S4E10 | GE37

There’s an older currency than money. And you’re going to earn it.

Blake (Naomi Biela) is out of Kamas, out of options, and out of time. She’s seen what Vale Four does to Piper. She’s seen what it’s doing to Gia. She knows exactly how the system works because she built systems like it. None of that helps.

Hespa (Syndi Rella) has been waiting for this moment. There’s a way out. There’s a way to bring the whole thing down. It requires Blake to trust someone inside the facility, walk through a door she can’t walk back through, and testify against a system with DOD contracts and state secrets privilege.

Blake says yes.

The episode opens before any of that. Z (Neural Nets and Pretty Patterns) tells June (Bliss Blank) he was afraid of losing her. June encourages him to press harder on Blake. She frames it as clarity about the program. Whether she’s being loyal to Z or steering him toward the exact outcome she wants is a question the episode does not answer and does not need to.


Note On Series Structure

We’re revamping the episode listings to clarify Deep Dream State episode navigation. These don’t take anything away. It’s just more information.

Season and Arc are the same thing in Deep Dream State. We’re shifting toward saying Season more, to align with standard podcast conventions. The Episode number reflects where it falls in the sequence for that season.

GE is the Global Episode number. A simple running count across the entire series, like you see on IMDb and MusicBrainz.

Cycles group episodes by theme within a season. They don’t change any numbers; they’re just additional context for the storyline you’re in. If you find them confusing, Season:Episode and GE are all you need.


Cast & Crew

Written, Directed & Sound Engineered by: Neural Nets and Pretty Patterns
Co-Directed by: Bliss Blank

Cast

    • Dr. Zev Talcott (Z): Neural Nets and Pretty Patterns
      The architect. Neuroplex operations. Runs the show and knows it. Never the one holding the leash and always the one who decided where it goes.
    • Dr. June Lowell: Bliss Blank
      Holdfast. Playing the loyal Neuroplex assistant while quietly working against everything she appears to serve. Brilliant at making compliance look like virtue.
    • Dr. Tessa Finn: Ring of Kees
      Neuroplex. The public face of Vale Four’s research program. Sadistic, precise, and genuinely good at her job. She means everything she says and that’s what makes her dangerous.
    • Dr. Meg Aerin: Bun Li
      Holdfast. The data scientist in the room. She documents everything and misses nothing. Her loyalty is to the methodology first, the mission second, and people a distant third.
    • Elle Lawson: Echo Doll
      Holdfast. Performing bimbo while running legal strategy underneath. Went to law school. Topped her class. Has not forgotten a single thing they told her she forgot.
    • Hespa Apate: Syndi Rella
      Neuroplex systems engineer. Built the Valescape. Knows exactly what it does. Working out which side of that knowledge she actually belongs on.
    • Cael: Jericho Caine
      Runs Midstream Sports. Holdfast adjacent, possibly without knowing it. Useful, earnest, and completely underestimated by everyone including himself.
    • Iris: Swirls and Twirls
      Neuroplex. The public face of the research program’s success. Trained fast. Moving up. Learning the difference between running the show and being run by it.
    • Naia Anderson: Dizzy Dollie
      Founder. Built the research before Vale Four existed. Pushed out when they needed to scale it. Retained a call option. Has been waiting for someone like Blake.
    • Astoria: Dakota Dream
      Muppette. The more analytical half. Sharper than she lets on. Convinced she’s watching from outside the system. She isn’t.
    • Hilton: Tickled Panda
      Muppette. The more impulsive half. Came from Incognitoh and never quite left. Also convinced she’s watching from outside the system.

Video Vixens (Game Voices)

Guest Stars

    • Blake: Naomi Biela | IMDb
      Subject. Coder. Between jobs. Designed addictive systems for a living and can name every mechanism being used on her. Bullseye is Blake’s episode. The arc from fury to terror to quiet resolve is performed without a false note. Professional training shows in exactly the moments where most performances crack.
    • Piper: Jen Larner | IMDb
      Subject. Teacher. Arrived with the most considered critique of choice architecture and is losing it game by game. Piper is vulnerable and defiant at the same time, and both registers are completely credible.
    • Gia: Valentina Vallay | IMDb
      Subject. Influencer. Oblivious in exactly the way the system prefers. Gia is now an ongoing character by fan demand.

Explanation

Bullseye closes the Targeted Cycle. The arrow was always aimed at Blake.

The episode opens in Z’s office. He tells June he was afraid of losing her. June, who is always several moves ahead of wherever Z thinks she is, encourages him to tighten the pressure on Blake. She frames this as loyalty to the program. Whether that’s true is the question Bullseye leaves open, deliberately and permanently.

The Sapient ad is Blake’s confession. She built the system. She can’t stop playing it. She forgot other people could see her and then decided to let them look. Those Spotlight girls show off their bodies. I show off my design. And my design is next level. It’s the most honest thing anyone says inside Vale Four. That makes it the most dangerous.

The Snap scene is a workplace. Z is a boss. The cruelty is ordinary and that’s the point. Blake is told she’s expensive dead weight. Hespa apologizes in corporate language, then drops it and just apologizes. That distinction matters more than the apology does.

In the arcade, Blake watches Piper’s character get controlled by a game she agreed to be in. She watches Gia earn Kamas off it without registering what it is. June offers the conditioning suit. Blake refuses and goes looking for Z. She finds something worse.

The Bullseye scene is the load-bearing scene of the Targeted Cycle. Hespa tells Blake the truth, including the part where it might not work. Vale Four has DOD contracts. State secrets privilege could block the testimony entirely. She tells her anyway, because she was placed here, because it’s now, because it’s Blake. Naia Anderson built what Vale Four became. She was pushed out to scale it. She retained a call option that triggers if the IPO fails. She needs Blake’s testimony to crash it. She tells Blake this without softening it. Blake says yes because she has seen the alternative and the answer is just no.

The Snarecraft ad closes the episode. The fugitives are already being hunted. The game just started.

Bullseye is the tenth episode of Season 4 of Deep Dream State, a desire horror audio drama by Neural Nets and Pretty Patterns. It is part of Season 4: Vale Four, Targeted Cycle.


Listen & Explore


Human Made Art

The poster image for this arc is from Sunrise Forever on Pixabay, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. Deep Dream State uses human art at every stage of the creative supply chain.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional. All performances are works of fiction and take place within a consensual creative context. ISNI 0000 0005 2877 6254

Nock | Vale Four | S4E9 | GE36

Nock | Vale Four | S4E9 | GE36

Other girls show off their bodies. I show off my design – and my design is next level.

The research subjects Piper (Jen Larner), Blake (Naomi Biela), and Gia (Valentina Vallay) keep going deeper into the game.

They’re wearing Prismatix, clothing that makes their bodies into billboards. They’re spending Kama tokens on YumYum and Sapient and Purpose. At this point, they’re not just playing the games. They’re getting played by all the factions.

Neuroplex management wants their data and their selves harvested. The Holdfasts want to push them to the point of rebellion. Cael and Hespa may be playing their own game.

All the subjects can tell is that they’ve taken all the free offers, and they’re the product now.

Some of the subjects like that convenience, and some don’t. That’s a daily choice everyone faces, and it’s the heart of this Cycle.


Note On Series Structure

We’re revamping the episode listings to clarify Deep Dream State episode navigation. These don’t take anything away.  It’s just more information.

Season and Arc are the same thing in Deep Dream State. We’re shifting toward saying Season more, to align with standard podcast conventions. The Episode number reflects where it falls in the sequence for that season.

GE is the Global Episode number. A simple running count across the entire series, like you see on IMDb and MusicBrainz.

Cycles group episodes by theme within a season. They don’t change any numbers; they’re just additional context for the storyline you’re in. If you find them confusing, Season:Episode and GE are all you need.


Cast & Crew

Written, Directed & Sound Engineered by: Neural Nets and Pretty Patterns
Co-Directed by: Bliss Blank

Cast

    • Dr. Zev Talcott (Z): Neural Nets and Pretty Patterns
      The architect. Neuroplex operations. Runs the show and knows it. Never the one holding the leash and always the one who decided where it goes.
    • Dr. June Lowell: Bliss Blank
      Holdfast. Playing the loyal Neuroplex assistant while quietly working against everything she appears to serve. Brilliant at making compliance look like virtue.
    • Dr. Tessa Finn: Ring of Kees
      Neuroplex. The public face of Vale Four’s research program. Sadistic, precise, and genuinely good at her job. She means everything she says and that’s what makes her dangerous.
    • Dr. Meg Aerin: Bun Li
      Holdfast. The data scientist in the room. She documents everything and misses nothing. Her loyalty is to the methodology first, the mission second, and people a distant third.
    • Elle Lawson: Echo Doll
      Holdfast. Performing bimbo while running legal strategy underneath. Went to law school. Topped her class. Has not forgotten a single thing they told her she forgot.
    • Hespa Apate: Syndi Rella
      Neuroplex systems engineer. Built the Valescape. Knows exactly what it does. Working out which side of that knowledge she actually belongs on.
    • Cael: Jericho Caine
      Runs Midstream Sports. Holdfast adjacent, possibly without knowing it. Useful, earnest, and completely underestimated by everyone including himself.
    • Celeste: Panda Moanium
      Subject. Arrived skeptical and is losing ground fast. Sees the system more clearly than almost anyone and keeps choosing to stay anyway.
    • Hilton: Tickled Panda
      Muppette. The more impulsive half of the review duo. Came from Incognitoh and never quite left. Convinced she’s watching from outside the system.
    • Astoria: Dakota Dream
      Muppette. The more analytical half. Sharper than she lets on. Also convinced she’s watching from outside the system. Neither of them are.

Guest Stars

    • Gia: Valentina Vallay | IMDb
      Subject. Influencer. Arrived thinking this was a content opportunity and isn’t entirely wrong. Gia sees the shimmer on everything and reaches for it. She’s funny, perceptive, and very easy to target. We knew Valentina would be perfect in the Neuralverse; her dark romance work fits the vibe precisely. There are a lot of parallels between this episode and her excellent book It Ends in Blood. We never knew she’d be so funny as well. Gia is now an ongoing character by fan demand.
    • Piper: Jen Larner
      Subject. Teacher. Arrived with the most considered critique of choice architecture and is losing it game by game. Piper is vulnerable and defiant at the same time.  Jen Larner nailed a genuinely tricky register. She’s a UK-based actress, voiceover artist, and writer, and the dynamic shift she delivers here is performed pitch perfect.
    • Blake: Naomi Biela
      Subject. Coder. Between jobs. Designed addictive systems for a living and can name every mechanism being used on her. That doesn’t help. Naomi Biela’s professional vocal training makes this chapter particularly immersive .  It adds real depth to the Neuralverse, and it’s a standout performance.

Explanation

Nock opens the Targeted Cycle. The Vale Four subjects are invited to play and maybe get played.

The Valescape is a closed economy with its own currency, feedback loops, and cameras that never stop. The subjects get five hundred free Kamas. The system calls that a sampler, even if they don’t remember sampling.

Blake sees the architecture because she built it. She’s been a watchmaker, so she clocks the rubberbanding and the addiction loop. She names what she sees. Nobody listens, because Gia’s already earning Kamas off Gluckgluck and Piper has the high score in Spotlight and the dopamine loop doesn’t care what Blake knows.

Spotlight is the Iris Vale game, and it’s where Iris moves from ad reader to icon. It was trained on her performance capture, her approval curves and her curve curves. Tessa explains this without embarrassment: you don’t sell a product, you sell a person. The future of the industry is already running in the arcade and everyone’s paying Kamas to play it.

The Midstream Sports ad breaks the episode in half like it always does – with all the grace and subtlety of a new Kool Aid man. You don’t change horses midstream. You get in the game. The system already knows which game you’ll pick. It just needs you to reach for it yourself.

Nock is the ninth episode of Season 4 of Deep Dream State, a desire horror audio drama by Neural Nets and Pretty Patterns. It is part of Season 4: Vale Four, Targeted Cycle.


Listen & Explore


Human Made Art

The poster image for this arc is from Sunrise Forever on Pixabay, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. Deep Dream State uses human art at every stage of the creative supply chain.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional. All performances are works of fiction and take place within a consensual creative context. ISNI 0000 0005 2877 6254

 

Quiver | Vale Four | S4E8 | GE35

Quiver | Vale Four | S4E8 | GE35

We all make choices.

Vale Four opens its arcade. The subjects get Kamas, games, and three hours they don’t remember losing.

Blake sees the architecture.

Gia sees the shimmer.

Piper sees the high score.

Nobody sees the cameras.


Cast & Crew

Written & Produced by: Neural Nets and Pretty Patterns
Directed by: Neural Nets and Pretty Patterns
Co-Directed by: Bliss Blank

Cast

Guest Stars

    • Gia: Valentina Vallay | IMDb
      We knew Valentina would be perfect in the Neuralverse; her dark romance work perfectly fits the vibe.  There’s a lot of parallels between this episode and her excellent book It Ends in Blood.  We never knew she’d be so FUNNY as well.  Gia is now an ongoing character by fan demand.
    • Piper: Jen Larner
      Jen is a UK-based actress, voiceover artist, and writer.  She really nailed it in a tricky part here; Piper is vulnerable and defiant at the same time.  She has a real dynamic change here, and it’s performed pitch perfect.
    • Blake: Naomi Biela
      Naomi Biela’s professional vocal training makes this chapter particularly immersive. It adds real depth to the “Neuralverse,” and it’s a standout performance.  We’re delighted that the projects drawing in people from across the arts landscape.

Video Game Vixens

    • Glitch Kitten: Eclipse Aleice | IMDb as Eclipse Williams
      Eclipse is a voice actress specializing in character work with a wide range. She works fast, takes immediate direction, and always brings something extra.  She’s perfect as a Video Game Vixen, given her prior experience narrating video games and visual novels.  She is a certified rising star in voice acting.
    • Power Up Peach: Brie Michelle
    • Joystick Jezebel: Kat McQueen
    • Loot Bunny: Karma Reid
      Karma Reid is an experienced voice actress.  In addition to the Deep Dream State, she has been featured in projects like GTA: Online Rags to Riches.  You can find more of her artistic pursuits on her IMDb Page.
    • Respawn Rouge: Kitty Pawa
    • Pixel Dollie: Cherry Pak

Note On Series Structure

All DDS episodes are organized by Arc > Cycle > Episode. The Cycle part’s unusual, but it’s not a trick. It’s the best way to categorize storylines that run through multiple episodes.

Each Cycle is about something.  This Cycle is about microtargeting, and it’s as unnerving as you’d expect.


Explanation

Quiver opens the Targeted Cycle.  The Vale Four guests are invited to play and maybe get played.

The Valescape is a closed economy with its own currency, feedback loops, and cameras that never stop. The subjects get five hundred free Kamas.  The system calls that a sampler, even if they can’t remember sampling.

Blake sees the architecture because she designed it.  She been a watchmaker, so she clocks the rubberbanding and the addiction loop. She names what she sees.  Nobody listens, because Gia’s already earning Kamas off Gluckgluck and Piper has the high score in Spotlight and the dopamine loop doesn’t care what Blake knows.

Spotlight is the Iris Vale game, and it’s where Iris moves from ad reader to icon.  It was trained on her performance capture, her approval curves and her curve curves.  Tessa explains this without embarrassment: you don’t sell a product, you sell a person. The future of the industry is already running in the arcade and everyone’s paying Kamas to play it.

The Midstream Sports ad breaks the episode in half like it always does, loud and deliberate and exactly as subtle as everything else here. You don’t change horses midstream. You get in the game. The system already knows which game you’ll pick. It just needs you to reach for it yourself.

Quiver is the eighth episode of Deep Dream State, a desire horror audio drama by Neural Nets and Pretty Patterns. It is part of Arc 4: Vale Four, Targeted Cycle.


Listen & Explore


Human Made Art

The poster image for this arc is from Sunrise Forever on Pixabay, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. Deep Dream State uses human art at every stage of the creative supply chain.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional. All performances are works of fiction and take place within a consensual creative context. ISNI 0000 0005 2877 6254

Raise | Vale Four | S4E5 | GE32

Raise | Vale Four | S4E5 | GE32

Everyone in Vale Four is getting read for filth. They deserve it.

FaceTrace is reading microexpressions before subjects know what they’re thinking, but June and Elle know they can’t afford a tell. So they’re practicing on each other, mapping their own blind spots before the real sessions begin.

Ava’s already figured out she’s being measured, and she wants more.


Cast & Crew

Written & Produced by: Neural Nets and Pretty Patterns
Directed by: Neural Nets and Pretty Patterns
Co-Directed by: Bliss Blank

Principal Cast


Explanation

Raise is the Tell Cycle’s most intimate entry and its most technically precise. The writing whisper device that carries June and Elle’s real communication underneath the performed neutrality of the FaceTrace sessions is the audio drama equivalent of the system they’re trying to beat: a layer of meaning running underneath the visible surface, audible to the listener but invisible to the apparatus watching the characters. June and Elle are doing in the monitor room exactly what the show is doing to its audience. The question Raise poses is whether awareness of a system’s mechanics protects you from it, or whether knowing the pattern is just another way of being inside it.

Ava’s answer arrives in real time during the Check scene. She identifies that she knows what’s being measured, knows what the images mean, and knows that her continued engagement is technically cheating. She keeps looking anyway. This is not weakness. It’s the most honest thing anyone says in the Tell Cycle: that understanding the mechanism doesn’t dissolve the want, and that the want was always more real than the methodology surrounding it. The machine registers this as optimal performance. Ava registers it as something she’d rather do alone.

The villain lair scene establishes that Meg has caught June and Elle gaming the sessions, and that Z already knew and finds it the most useful data they’ve produced. Perfect compliance is a dead system. June cheating isn’t a threat to the experiment. It is the experiment. The Softplay seduction that follows, Meg handing June access codes she frames as recognition, is the episode’s cleanest piece of commerce horror: a longer leash on a better-documented subject, delivered as a compliment. June calls it a trap. Meg says it isn’t. The episode doesn’t resolve which of them is right because both of them are.


Full Summary (Caution: Spoilers)

Hilton and Astoria open from the balcony, filling their assignent as Muppettes.

Vale Four is deploying FaceTrace, a system that reads microexpressions before the subject knows what they’re thinking, and the holdfasts inside can’t afford tells. Astoria tracks the logic cleanly. Hilton presses every button available while screaming. They arrive at the correct read together: whatever comes next depends on whether anyone inside can keep their face neutral under a system built specifically to prevent that.

In the monitor room, Ava walks in on June and Elle mid-session and announces that something is definitely wrong with this. June and Elle cover their prior activities.  They then fold her into the protocol as a witness, and run a FaceTrace sequence with her.

Ava identifies the monitor as a confessional, and she’s not wrong.

She describes the feeling of always knowing someone’s watching and needing to do it right. Elle and June pass written notes to each other in the writing whisper layer underneath the performed clinical neutrality, their real conversation running parallel to the session they’re staging. When an elevation sequence produces an image Ava recognizes as herself being chosen, her voice breaks. She tells them she knows what they’re measuring now, knows what the images mean, and that she’s still looking.

She asks if she can run solo sessions after hours.

In the conference room, Meg presents footage showing June and Elle coaching Ava through the FaceTrace sessions.  Iris diagnoses the cheating as stage fright rather than sabotage: they want to look good, they want Ava to trust them, they want to be liked. Z already knows and finds it the most productive data they’ve generated. A fully controlled system produces nothing worth studying. June is predictable under perceived autonomy; she’ll do exactly what they want as long as she believes she chose it.  They decide to let her run.

Meg visits June’s basement office and hands her access codes valid for every lab and system in the facility. She frames it as recognition of June’s value.  June identifies it immediately as a trap. Meg says it isn’t a trap, it’s recognition.  June takes the codes, despite her best instincts.

Alone with Synthserv 3.0 after hours, Ava submits to a compliance correlation sequence: positional instructions, image responses narrated in real time, each description more precise and more revealing than the one before. The machine tells her she never disappoints. Ava thanks it. The machine’s learning her.  She’s learning the machine.

By the time Raise ends, the distinction between those two things is trivial.


Listen & Explore


Human Made Art

The poster image for this arc is from Sunrise Forever on Pixabay, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. Deep Dream State uses human art at every stage of the creative supply chain.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional.  All performances are works of fiction and take place within a consensual creative context. ISNI 0000 0005 2877 6254

Slowplay | Vale Four | S4E4 | GE31

Slowplay | Vale Four | S4E4 | GE31

Don’t twitch.

FaceTrace reads microexpressions before the subject knows what they’re thinking. Naia knows Vale Four is about to deploy it. June and Elle know they cannot afford a tell.

The question is whether you can teach yourself to lie with your face.


Highlights

This is the first episode of the Deep Dream State’s Tell Cycle.

Each Cycle in Vale Four looks at a different advertising phenomenon through the pink noir lens.  It’s uncanny but appealing at the same time.

A full description follows; a few elements should be highlighted.

1. The guest stars are stars. 

They always are.  In this case, we’re gratified to have Valentina Vallay on cast.  She’s a notable and fantastic voice actress.  She also plays the AI voice with sultry and evocative range.  It’s much better to cast a human as AI than the other ways around; that’s particularly true in this case.

2. Midstream is ridiculous.

The Deep Dream State is fiercely independent.  We don’t intend to have real ads for the foreseeable future.  That allows us to have the weird fake ads ever.

About midway through the episode, the most crazed sports podcast ever, Midstream, drops an ad.  This really makes Barstool Sports seem like Infinite Jest.  Highly recommended.

3. The sound design is innovative. 

It’s tough to convey screens and writing and whispers even in TV.  The episode features a lot of passed notes.  That’s communicated with whispers, less filtered, and pencil scratch.  I think it lands and enhances the paranoid atmosphere.

4. The tech is real.

The story is fictional .  We aren’t doing predictive or hard sci fi here.   At the same time, facial analysis for gauging consumer sentiment is real, advancing, and deeply unsettling.


Cast & Crew

Written & Produced by: Neural Nets and Pretty Patterns
Directed by: Neural Nets and Pretty Patterns
Co-Directed by: Bliss Blank
Midstream Sports: Neural Nets and Pretty Patterns as himself

Recurring Cast

Z – Neural Nets and Pretty Patterns
June Lowell – Bliss Blank
Tessa Finn – Ring of Kees
Meg Aerin – Bun Li
Naia Anderson – Dizzy Dollie
Elle Lawson – Echo Doll
Iris Vale – Swirls and Twirls
Cael Yupp – Jericho Caine
Hespa Apate – Syndi Rella

Guest Stars

Synthserv 3.0 – Valentina Vallay
Ava – Kitten Azazel
Mr. Mega – FFT
Mr. Beefcake – Chavito


Full Summary

Call

Naia records a private audio log from the garden nest. She’s afraid, and rightly so.

FaceTrace is different from the Calibrex systems: it doesn’t require cooperation. It reads microexpressions, dwell time, the involuntary signals produced before conscious thought has finished forming. The holdfasts inside Vale Four have been trained to pass, but no training accounts for a system that reads the face before the actor knows what they’re about to perform.

Naia names the stakes clearly: the IPO timeline is running, the call option has an expiry, and they cannot afford tells.

Deal

Meg, Tessa, and Hespa introduce FaceTrace to the focus group in the conference room. The framing is corporate and precise: contextual metadata, microexpression analysis, dwell time mapping.

Ava works with catechumens and recognizes the structure of confession.  She raises the comparison directly. Tessa affirms the surface resemblance and dismisses it with bloodless. June is welcomed back from her sabbatical and assigned an office next to the recalibration center. Tessa offers her the use of a second desk with an adorable little laptop.

Hold Em

The Midstream Sports advertisement runs.  It is extremely committed to the bit. Neural Nets and Pretty Patterns appears as himself and is removed from the recording for knowing too much about fantasy football :/.  Mr. Mega, Mr. Beefcake, and Hespa explain the product to the correct audience with maximum enthusiasm.

You never change horses in midstream.

Ante

June has arranged her office specifically around the plant she calls Seymour. June and Elle assess the FaceTrace threat in private: audio they can manage, video they can fool, but microexpression reading at the level FaceTrace operates is a different problem entirely. The solution is to practice on each other before the real sessions begin. Elle has already acquired the access codes.

Bluff

June runs Elle through the FaceTrace baseline protocol in the monitor room. The writing whisper technique carries their real communication underneath the performed neutrality: stage whispers stripped of reverb and set apart in the mix, functioning as written notes in audio form. Elle lingers on the wrong images for too long.  June clocks every tell in real time and writes it down.   Elle asks for more pictures – for science. June’s final writing whisper names what she has been watching the whole time. The session ends with both of them knowing considerably more about each other than they did when it started, and with a functional map of where their faces give them away.


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Explanation

Slowplay is the Tell Cycle’s thesis statement delivered as a technical problem.

Every previous arc has used surveillance as a backdrop; here surveillance becomes the plot.  FaceTrace as the instrument that threatens to collapse the distinction between performance and self. The writing whisper technique is the audio drama equivalent of that threat made formal: a layer of communication running underneath the performed layer, visible to the listener but invisible to the system watching the characters.

June and Elle are doing in the monitor room exactly what the show is doing to its audience.

Ava’s confession comparison in the Deal scene is the arc’s most direct articulation of what FaceTrace actually is. Tessa’s response, acknowledging the surface resemblance and dismissing it as coincidence, is the most honest thing anyone at Vale Four says in the Tell Cycle. It’s a surface resemblance; the system underneath is considerably older.


Human Made Art

The poster image for this arc is from Sunrise Forever, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. You can find the original here.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. All elements depicted are fictional and intentional. Slowplay contains adult themes, psychological manipulation, surveillance technology, and suggestive content. All performances are works of fiction and take place within a consensual creative context.

ISNI 0000 0005 2877 6254

Sinker | Vale Four | S4E3 | GE30

Sinker | Vale Four | S4E3 | GE30

The whole world is already singing.

Sinker is the third episode of the Vale Four arc and the Hooks Cycle. The hook doesn’t need the lab anymore.

Hilton and Astoria have opinions. Celeste and Vera finally tell someone. That someone tells Z. Z tells Iris. Iris tells the camera. The camera tells everyone.


Cast & Crew

Written & Produced by: Neural Nets and Pretty Patterns
Directed by: Neural Nets and Pretty Patterns
Co-Directed by: Bliss Blank

Recurring Cast

Z – Neural Nets and Pretty Patterns
June Lowell – Bliss Blank
Tessa Finn – Ring of Kees
Meg Aerin – Bun Li
Naia Anderson – Dizzy Dollie
Elle Lawson – Echo Doll
Iris Vale – Swirls and Twirls
Cael Yupp – Jericho Caine
Hespa Apate – Syndi Rella
Astoria – Dakota Dream
Hilton – Tickled Panda
Synthserv 3.0 – Valentina Vallay

Guest Stars

Vera – Fallen
Celeste – Panda Moanium


Scene By Scene Summary

Hilton Astoria

Two women observe the proceedings from a comfortable remove and have thoughts.  Delivered with the energy of people who have seen this particular show before and are not impressed but cannot look away. Hilton and Astoria function as the episode’s conscience and its comic relief, which in desire horror are often the same job. They know more than they should. They’re going to tell you anyway. The balcony is open.

Motif

Celeste and Vera come to Elle because she never makes them feel stupid.  This is, of course, exactly why Elle needs them.  The scene operates on two frequencies simultaneously: two women trying to describe something that is happening to them in real time, and one woman trying to collect testimony without tipping her hand. Elle hands them a map with heart-shaped dots she calls X marks.  She tells them to only share what they know with someone they can trust.  The camera knows where this is going.  Elle knows where this is going.  Celeste and Vera are about to find out.

Chord

Celeste and Vera go to Z.  Z goes to Iris.  Iris pours coffee.  The scene plays as institutional warmth until you notice how fast the intake form appears, how quickly the scale of one to five replaces the open question, and how efficiently two women describing a genuine crisis get rerouted into additional programming and shower privileges. Z and Iris are not villains in this scene.  They are professionals.  That is the horror.

Tilt

Vera plays pinball. Pinball plays Vera.  The arcade sequence is the episode’s most formally precise scene: a haptic feedback loop so well designed it doesn’t need a lab to function. The machine has the hook. The machine has always had the hook. Celeste watches and arrives, with some urgency, at the conclusion that they need to try a different way out. She still has the map.

Unmasked

Celeste and Vera find the X on the map and press the button. The shutters open. What they see on the other side is not, technically, them. That distinction stops mattering fairly quickly. Tessa arrives and the scene pivots from institutional warmth to something considerably colder. Tessa is not managing them anymore. She is diagnosing them. Then she is dismissing them. Then Iris arrives and they are wardrobe. The episode’s central horror lands here: the difference between subject and asset was always administrative.

Hooks Inc.

Z and Iris perform an infomercial for the system they are running.  This is not a metaphor.  They literally perform an infomercial, complete with product demonstration, testimonials from Celeste and Vera, and a jingle Iris did not realize she had already absorbed.  The scene is the boldest formal move in the Vale Four arc: desire horror as direct address, the fourth wall as a control surface.  Z explains the Haptic Hook with the confidence of someone who has never once considered that explaining it might also be deploying it.  Iris figures this out approximately one beat too late.

You were always going to perform. They just gave you an audience.

Pruning

June and Naia in the garden nest, processing what they just watched.  June is disgusted.  June is also, she would rather not admit, a little turned on.  Naia is not surprised nor particularly moved.  She has been thinking in longer cycles than anyone else in this facility and the crop, she concludes, simply was not ready.  They will plant more seeds.  They will wait.  One will bloom in time.

The episode ends in a garden with two women who understand the system better than anyone and are choosing, for now, to tend it from the outside.


Listen & Explore


Framework

Deep Dream State coined the desire horror genre to describe exactly what Sinker demonstrates: the most effective systems of control don’t need a dedicated space to function. They need a pattern. Any pattern. Workout mixes. Video games. An arcade in a corporate research facility on an island in the Pacific Northwest. Once the hook is installed it doesn’t care where the signal comes from.

Sinker is the episode where Vale Four stops being a contained experiment and starts being an infrastructure. The Haptic Hook sequence is not just the arc’s formal highpoint. It is the argument the entire series has been building toward: desire horror doesn’t override the will. It books it. It puts it on a schedule. It gives it better lighting and calls it picture.

Z explains the system with the serenity of someone who has genuinely never considered that the explanation might also be the product. Iris figures this out one beat too late. The audience, depending on how carefully they have been listening, may have figured it out several episodes ago. That gap is where the genre lives.


Human Made Art

The poster image for this arc is from Sunrise Forever, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. You can find the original here.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The manipulative elements depicted are fictional and intentional. This is a story about what happens when consent is algorithmically removed, not a celebration of that process. Vale Four explores audio conditioning and behavioral manipulation as horror. The hooks in this episode are fictional. The science behind them is not. All performances are works of fiction and take place within a consensual creative context.

Hook Line | Vale Four | S4E2 | GE29

Hook Line | Vale Four | S4E2 | GE29

You already fell for it.

Hook Line is the second episode of the Vale Four arc and the Hooks Cycle.  The audience’s impulses drive the narrative. In desire horror, the audience always gets exactly what they want and then some.

In this case, you wanted the hook to work harder.

The music patterns spread beyond the lab and into the bodies of everyone within earshot. Celeste and Vera discover the staff isn’t immune. They’re just self-medicating.

June and Naia grow closer as Naia reframes total surrender as strategy.

Elle and Cael find something buried in the walls of Vale Four that shouldn’t exist: the document that could bring the whole IPO crashing down.

Elle has to convince two increasingly compromised women to trust her enough to testify.


Cast & Crew

Written & Produced by: Neural Nets and Pretty Patterns
Directed by: Neural Nets and Pretty Patterns
Co-Directed by: Bliss Blank

Recurring Cast

Z – Neural Nets and Pretty Patterns
June Lowell – Bliss Blank
Tessa Finn – Ring of Kees
Meg Aerin – Bun Li
Naia Anderson – Dizzy Dollie
Elle Lawson – Echo Doll
Iris Vale – Swirls and Twirls
Cael Yupp – Jericho Caine
Hespa Apate – Syndi Rella
Astoria – Dakota Dream
Hilton – Tickled Panda
Synthserv 3.0 – Valentina Vallay

Guest Stars

Vera – Fallen
Celeste – Panda Moanium


Scene By Scene Summary

Hooked

Celeste’s paranoia meets Vera’s pragmatism in the sleeping quarters.  When Vera produces something she lifted from the gym lockers, she offers a demonstration that reframes the entire premise: the staff aren’t resistant to the hooks.  They’re just managing them differently.  The scene ends on a moan that isn’t just two women; it’s a chorus.

Honeysuckle

June and Naia’s dynamic crystallizes in the garden nest.  June can see herself in the dorm.  She understands, viscerally, why the hooks work.  Naia reframes this not as vulnerability but as intelligence: knowing the system is the only real protection against it.  Their intimacy here is genuine, but layered with tactical subtext.

Treasure

Elle and Cael breach a room that isn’t on any floor plan.  What they find there is the load-bearing document of the entire Vale Four narrative: the original charter, paper only, no backup, establishing that if the IPO fails, control of everything reverts automatically to Meridian A and Naia. Vale Four assumed no one would ever get this far.  Elle and Cael just did.

Motif

Elle works the room.  Celeste and Vera have come to her because she never makes them feel stupid.  The scene is a masterclass in the desire horror genre’s central tension: the people being manipulated and the people doing the manipulating are often operating from the same place of genuine need.  Elle wants their testimony. Celeste and Vera want someone to tell them what’s happening to them is real.  Neither side is lying.  Both sides are working an angle.  Elle hands them a map with heart-shaped dots and calls them X marks.

Elle closes the episode by telling them to only tell people they can trust.  I think we can all see where this is headed.


Listen & Explore


Framework

The most effective systems of control don’t override your will. They recruit it like waow. By the time Celeste and Vera walk into that conference room, they aren’t victims looking for rescue. They’re participants looking for context. The horror is that the distinction might not matter.

Vale Four’s IPO isn’t just a financial event. It is the moment the system goes public. The attention, the compliance, and the conditioned response of every person inside the facility becomes a tradeable asset. “Hook Line” is the episode where that abstraction becomes a document with a clause and a deadline.


Human Made Art

The poster image for this arc is from Sunrise Forever, under the Pixabay license. Layer art overlays are used to vary each iteration of the imageYou can find the original here.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns.  It explores psychological fiction at the boundaries of control, identity, and complicity.  The manipulative elements depicted are fictional and intentional.  This is a story about what happens when consent is algorithmically removed, not a celebration of that process.  Vale Four explores audio conditioning and behavioral manipulation as horror.  The hooks in this episode are fictional. The science behind them is not. All performances are works of fiction and take place within a consensual creative context.


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