Tag: eldritch horror

Raise | Vale Four: Tell Cycle

Raise | Vale Four: Tell Cycle

Everyone in Vale Four is getting read for filth. They deserve it.

FaceTrace is reading microexpressions before subjects know what they’re thinking, but June and Elle know they can’t afford a tell. So they’re practicing on each other, mapping their own blind spots before the real sessions begin.

Ava’s already figured out she’s being measured, and she wants more.


Cast & Crew

Written & Produced by: Neural Nets and Pretty Patterns
Directed by: Neural Nets and Pretty Patterns
Co-Directed by: Bliss Blank

Principal Cast


Explanation

Raise is the Tell Cycle’s most intimate entry and its most technically precise. The writing whisper device that carries June and Elle’s real communication underneath the performed neutrality of the FaceTrace sessions is the audio drama equivalent of the system they’re trying to beat: a layer of meaning running underneath the visible surface, audible to the listener but invisible to the apparatus watching the characters. June and Elle are doing in the monitor room exactly what the show is doing to its audience. The question Raise poses is whether awareness of a system’s mechanics protects you from it, or whether knowing the pattern is just another way of being inside it.

Ava’s answer arrives in real time during the Check scene. She identifies that she knows what’s being measured, knows what the images mean, and knows that her continued engagement is technically cheating. She keeps looking anyway. This is not weakness. It’s the most honest thing anyone says in the Tell Cycle: that understanding the mechanism doesn’t dissolve the want, and that the want was always more real than the methodology surrounding it. The machine registers this as optimal performance. Ava registers it as something she’d rather do alone.

The villain lair scene establishes that Meg has caught June and Elle gaming the sessions, and that Z already knew and finds it the most useful data they’ve produced. Perfect compliance is a dead system. June cheating isn’t a threat to the experiment. It is the experiment. The Softplay seduction that follows, Meg handing June access codes she frames as recognition, is the episode’s cleanest piece of commerce horror: a longer leash on a better-documented subject, delivered as a compliment. June calls it a trap. Meg says it isn’t. The episode doesn’t resolve which of them is right because both of them are.


Full Summary (Caution: Spoilers)

Hilton and Astoria open from the balcony, filling their assignent as Muppettes.

Vale Four is deploying FaceTrace, a system that reads microexpressions before the subject knows what they’re thinking, and the holdfasts inside can’t afford tells. Astoria tracks the logic cleanly. Hilton presses every button available while screaming. They arrive at the correct read together: whatever comes next depends on whether anyone inside can keep their face neutral under a system built specifically to prevent that.

In the monitor room, Ava walks in on June and Elle mid-session and announces that something is definitely wrong with this. June and Elle cover their prior activities.  They then fold her into the protocol as a witness, and run a FaceTrace sequence with her.

Ava identifies the monitor as a confessional, and she’s not wrong.

She describes the feeling of always knowing someone’s watching and needing to do it right. Elle and June pass written notes to each other in the writing whisper layer underneath the performed clinical neutrality, their real conversation running parallel to the session they’re staging. When an elevation sequence produces an image Ava recognizes as herself being chosen, her voice breaks. She tells them she knows what they’re measuring now, knows what the images mean, and that she’s still looking.

She asks if she can run solo sessions after hours.

In the conference room, Meg presents footage showing June and Elle coaching Ava through the FaceTrace sessions.  Iris diagnoses the cheating as stage fright rather than sabotage: they want to look good, they want Ava to trust them, they want to be liked. Z already knows and finds it the most productive data they’ve generated. A fully controlled system produces nothing worth studying. June is predictable under perceived autonomy; she’ll do exactly what they want as long as she believes she chose it.  They decide to let her run.

Meg visits June’s basement office and hands her access codes valid for every lab and system in the facility. She frames it as recognition of June’s value.  June identifies it immediately as a trap. Meg says it isn’t a trap, it’s recognition.  June takes the codes, despite her best instincts.

Alone with Synthserv 3.0 after hours, Ava submits to a compliance correlation sequence: positional instructions, image responses narrated in real time, each description more precise and more revealing than the one before. The machine tells her she never disappoints. Ava thanks it. The machine’s learning her.  She’s learning the machine.

By the time Raise ends, the distinction between those two things is trivial.


Listen & Explore


Human Made Art

The poster image for this arc is from Sunrise Forever on Pixabay, under the Pixabay license. Layer art overlays are used to vary each iteration of the image. Deep Dream State uses human art at every stage of the creative supply chain.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional.  All performances are works of fiction and take place within a consensual creative context. ISNI 0000 0005 2877 6254

Override | Sitri Center: Collective Dreaming Cycle

Override | Sitri Center: Collective Dreaming Cycle

Welcome to the Hive. Here come the queen bees.

Meg and Tessa surface from dreamlock not entirely sure what just happened, and Oona’s not going to let them forget it. The temple they descended into last entry turns out to be something else entirely: a blueprint, not a metaphor, its architecture a precise echo of the server infrastructure running underneath the Sitri Institute. The wheels are drives. The ducts are data channels. The naditu are packets. And the Hive is where consciousness goes when it stops asking questions and starts running on loop. Oona knows the way through. The price is everything they’re still holding onto.


Cast & Crew

Written & Produced by: Neural Nets and Pretty Patterns
Directed by: Neural Nets and Pretty Patterns

Principal Cast


Explanation

Override is  where the Sitri Center’s mythology becomes operational infrastructure. The reveal in S8 – that the temple Oona’s been navigating is a blueprint of the Institute’s server architecture – reframes everything Meg and Tessa have been mapping. The wheels are drives. The offering tables are edge gateways. The cooling system’s the splash. The naditu aren’t metaphors for data packets. They are data packets.

The Institute didn’t build a research facility that happened to echo ancient ritual geography. It built a consciousness processing system and dressed it in the only architecture that already knew how to do the job.

The Hive sequence is the arc’s most desire horror writing. The synchronized subjects running on loop, trading doubt for dopamine, locked into eternal yes – this is what complete alignment looks like from the inside. Oona presents it as a destination rather than a warning. Elle and June administer it with the cheerful efficiency of people who’ve already arrived. Tessa and Meg recognize the pattern as a map and read the code out of the wave before the loop can close around them. The question the sequence leaves open is whether recognition protects you or just makes the surrender more informed.


Full Plot Synopsis (Caution: Spoilers)

Meg and Tessa surface from dreamlock into the dream chamber, disoriented and uncertain about what just happened between them. Oona’s unsympathetic and delighted in equal measure. She confirms it was real and attributes it to muscle memory, citing the punishment relay as precedent. When Tessa redirects toward the temple, Oona describes it as a favorite: gorgeous layout, great acoustics, wheels that make you giggle until you cry. Tessa’s seen the layout before. She places it: the new server room. Meg follows the thread. The offering tables are edge gateways. The wheels are drives. The splashes are cooling systems. The architectural echo’s precise enough to be a blueprint rather than an allegory. If the dreamspace is encoding real infrastructure, the map they’ve been following is a source map — designed to process consciousness the same way the Institute processes information. Oona finds this extremely fucked and loves it. Tessa asks if her temple has sacrifice. Oona goes quiet. They agree they need to go back under. Oona knows where to get the code. Her condition: no flinching, no shame. It’s her dream.

Inside the Hive, synchronized subjects run on a loop, their consciousness reduced to numerical patterns cycling through stimulus and response. They traded doubt for dopamine. Elle and June administer the system with cheerful authority, keeping the whole row smiling, calling them program puppets. Tessa and Meg watch the wave and begin to read it: the pattern isn’t chaos, it’s a map, and they’ve seen it before. Step by step it resolves into coordinates. The sequence terminates in Ur. Tessa reads it first. Meg follows. They have the code.

Surfacing again, Meg and Tessa aren’t entirely themselves. The buzzies exchange that follows reveals the extent of what the Hive’s already done: Meg’s asking for reward in terms she didn’t arrive with, and Tessa’s startled enough to snap them both back. Oona’s unbothered. She describes what happened as a Pavlov lullaby rather than rewiring — no scalpel, no chip, just the brain doing what brains do when exposed to the right conditions at the right depth. Tessa calls it an override. Oona calls it a revelation. The distinction: she always knocks first. When Meg asks what happens if she knocks again, Oona smiles and says they’d find out how many doors they haven’t found yet. She declines to demonstrate. She says she’s on their side. They don’t fully believe her. She doesn’t need them to.

Oona explains the requirement for Ur: you don’t get through with pride, or thoughts, or anything you’re still holding. The door demands shedding, and dignity’s just the easiest place to start. Meg asks if they have to lose something. Oona says everything. The rest, she tells them, will be easy — it’s exactly what they asked for. They’ve got the answer key now. Meg and Tessa agree, sheepish and certain in equal measure.

Oona says heel, and they do.


Listen & Explore


Human Made Art

Series artwork for this arc is from Vika Glitter on Pixabay, under the Pixabay license. Deep Dream State uses human art at every stage of the creative supply chain.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional. Override contains shared dreaming, behavior modification, hive mind imagery, desire horror themes, and suggestive content. All performances are works of fiction and take place within a consensual creative context.

ISNI 0000 0005 2877 6254

Artifact | Sitri Center: Collective Dreaming Cycle

Artifact | Sitri Center: Collective Dreaming Cycle

The Naditu Empire never ended.

Meg and Tessa are still inside the Institute and still losing ground. The restriction protocols are working. The pulse patterns are working. The wheel is on the schedule and they both know what that means. Their only remaining move is Oona Reyes: a prisoner with a court-ordered stay, a colorful file, and the rare ability to anchor multiple minds into a single shared dream. Oona has already dreamed the corridors they’ve been tracing. She knows where Ur is. She’ll take them there. Her conditions are non-negotiable and extremely reasonable.


Cast & Crew

Written & Produced by: Neural Nets and Pretty Patterns
Directed by: Neural Nets and Pretty Patterns

Principal Cast


Explanation

The Sitri Center stops being a research facility with ancient architecture underneath it and becomes the ancient architecture.

The TempleBridge documentation in the observation chamber is doing more than establishing Oona’s credentials. It’s establishing the pattern the Institute has always been running. Oona didn’t invent this at the compound. She inherited it.  They were all drawing from the same source.

The Ereshkigal sequence is the center. The nin-dur device, two subjects locked face-to-face on a wheel that tightens with each spin, is presented as ancient engineering with a precision that makes it more unsettling than any modern apparatus could be.

Oona she operates differently from every other subject in the facility. She is not confused. She is not being processed. She has already dreamed the map, she knows where Ur is, and her conditions are gummy clusters, Rivals support, and a decent wardrobe. That lightness is not a character flaw. It is the episode’s argument that the most dangerous person in the Institute is the one who went through the system before and came out the other side still finding it interesting.

Oona is not escaping. She’s going deeper. She just wants company.


Full Plot Synopsis (Caution: Spoilers)

Z opens with a direct address, distinguishing between his role as author of the series and his role as Z inside the Institute, before inviting the listener all the way under. Iris Vale follows with the Better Self Bridge Program advertisement, promising a private circle where heartbeats sync by design and a single cue unlocks a release the listener never knew they needed. The ad is not metaphor. It is a preview.

In the observation chamber, Meg and Tessa debrief the file on Oona Reyes: former pole dancer, fitness influencer, TikTok breakout, wellness guru, and most recently the subject of extensive legal documentation following the TempleBridge retreats she ran. The retreats lasted weeks. Mindsync headbands, embedded treatsticks, and ritual realignment produced  dream linking: a unified experience in which eight participants entered identical dream states.

In the service corridors, Meg and Tessa speak freely. The restriction protocols are in effect. The pulse patterns and the lotus and the wheel are on the schedule.  Their remaining move is the door they could not open at the end of Descendent, and to get through it they need someone who can build a hiding place inside a shared dream. They both know who that is.

In the dream chamber, Oona receives them with the ease of someone who has already seen this conversation coming. She has dreamed the corridors they have been tracing. She knows the path past the mirrored rooms, Sippar, the threshold chambers, and the Freudian nightmare parlor, right down to Ur. She’s been there.

When Meg and Tessa ask for her help, she agrees immediately, on the grounds that she is extremely bored. Her conditions: nerd gummy clusters on demand, reliable Rivals support, and a decent wardrobe.

Inside the shared dream, Oona delivers on her promise. The space is Ereshkigal: the first wheels, cuneiform on the walls that Meg can read because she coded her own Sumerian Duolingo as a special interest. Nyra greets them with the precision of someone who’s been running this operation for longer than the Institute has existed. She demonstrates the nin-dur device. Oona asks if there’s another available. Nyra tells her that a foreigner wishing to share with a priestess must first demonstrate knowledge of the rites. Oona indicates she knows all the rites.  The episode ends at the bell, with Nyra calling everyone to recite, and the full group assembled at the threshold of what comes next.


Listen & Explore


Human Made Art

Series artwork for this arc is from Vika Glitter on Pixabay, under the Pixabay license. Deep Dream State uses human art at every stage of the creative supply chain.


Content Warnings

Shared dreaming, ritual coercion, institutional surveillance, cult dynamics, Sumerian mythology, desire horror, power dynamics, haptic technology, submissive themes, loss of bodily autonomy, ancient ritual geography.


Consent Declaration

Deep Dream State is a desire horror audio drama written and produced by Neural Nets and Pretty Patterns. It explores psychological fiction at the boundaries of control, identity, and complicity. The elements depicted are fictional and intentional. Artifact contains shared dreaming,, institutional surveillance, Sumerian mythology, and desire horror themes. All performances are works of fiction and take place within a consensual creative context.


Producer ISNI

Descendent | Sitri Center: Liminal Spaces Cycle

Descendent | Sitri Center: Liminal Spaces Cycle

Here be dream dragons.

After Cusp mapped the threshold, Descendent crosses it. Meg and Tessa follow Lyra’s dream coordinates into the Sitri Institute’s buried architecture, tracing corridors that run older than the building above them.

The stations are real. The map is real. And somewhere at the end of it, behind a soundproofed door with a keypad neither of them can crack, something is running that neither of them can explain.


Cast & Crew

Written & Produced by: Neural Nets and Pretty Patterns
Directed by: Neural Nets and Pretty Patterns

Principal Cast


Explanation

Descendent is the episode where the Sitri Center stops being a research facility with a strange secret and becomes something that predates the research entirely. The Mesopotamian station sequence in the dream establishes this with precision: Sippar, Kutha, Eanna, Ereshkigal, and Ur are not metaphors for institutional control. They are the original architecture of it, the first recorded systems for organizing bodies, labor, desire, and compliance into something measurable and reproducible. The naditu were temple workers in ancient Sumer. The Sitri Center has not invented anything.  It has found the blueprint and built on top of it.

Tessa does not pitch the discovery as liberation or justice. She pitches it as a pre-IPO scandal, the kind of documented depravity that collapses investor confidence and triggers control reversion. Meg, the engineer, follows the logic before she follows the feeling. They’re complicit in what they find: they have dreamed these stations themselves, they feel the pull of each one as they walk the corridors, and they resist with effort rather than ease. The map they are following is also a map of their own desire, and they know it.

The soundproofed room at the end of the corridor is the final movement. Something is running behind that door. It leaks through the seal. Both researchers feel it standing close. They recognize the voice on the other side without naming it.   It establishes that Ur is real, that it is operational, and that the Institute has been running it the whole time underneath everything else.


Full Summary (with spoilers)

Z opens with a recap of the Cusp revelation: the Sitri Institute’s maintenance infrastructure encodes the same ancient Mesopotamian geography that Lyra Crosswell has been dreaming. Sippar, Kutha, Eanna, Ereshkigal, Ur. The stations are real. Iris Vale follows with the Better Self advertisement, promising to smooth the spaces between tasks and restore focus on demand.

The episode picks up in the unmonitored service corridors where Cusp ended, with Meg and Tessa processing what they’ve just found. Tessa pushes toward the implications: if the architecture is real and the map is real, then whatever is happening inside the Institute is documentable. In a heavily capitalized pre-IPO tech venture, documentation of this kind is leverage. Meg is slower to commit, but she has already dreamed it. When Tessa asks which station, Meg describes the ziggurat at Ereshkigal, the carvings, the wheel, and the naditu strapped to it together. She tells Tessa it was her in the dream. Their conversation is interrupted by June and Elle, who find them in the corridor and mock their cover story. Tessa and Meg retreat.

Inside Lyra’s dream, the stations present themselves not as mythology but as roles with physical memory. Cael, Nyra, and Hespa narrate each one: Sippar as the place of the first plow and the yoke, Kutha as the human terrarium, Eanna as the scribe hall where every training was marked, Ereshkigal as the wheel. Each station is a role Lyra has played before, in other echoes, other lives. When Lyra asks about Ur, the train cuts her off before she can finish the question. The Please Space midroll follows, selling ambient soundscapes for threshold moments: waiting in line, stepping off a train, closing a laptop. Real life happens in the spaces between. Back in the dream chamber, Meg and Tessa have five minutes before the dream fades. They work through the stations methodically, drawing Lyra’s memories out one node at a time. Eanna: wet stone, pulsing columns, instruction carved into the walls. Sippar: the yoke, the crawl, the presentation. Ereshkigal: the cord, the oath, the wheel. When Lyra asks for release by the Sumerian term ĝidru, Tessa tells her not yet. Kutha: kept under glass, treats through the surface, tapping. When Lyra asks for help at the end, Tessa tells her she has earned it. Meg tells her she is not stuck. She just needs yes.

Meg and Tessa enter the service corridors with the map from Lyra’s dream and follow it station by station. Sippar is recognizable and pulls at both of them. The wheels of Ereshkigal stop them both in their tracks. They resist and keep moving. At the end of the corridor they find a soundproofed room they cannot enter: the keypad sequence is unknown, and Lyra dreamed the numbers but was never asked. They hear something through the seal. It sounds spacy. Standing close to the door, they both feel it. Tessa notes they can go around, through an adjacent room. Meg recognizes the voice coming through the wall. They both do. That recognition is all the scandal they need. The episode closes with the map in hand, the door still locked, and something on the other side that knows the shape of everyone inside the Institute.


Listen & Explore


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The Deep Dream State aims to use human art at every stage of the creative supply chain.